Houdini HIVE Presentations in Utrecht 2018


Houdini HIVE Presentations in Utrecht 2018

At Houdini HIVE Utrecht, the community came together for a packed day of informative sessions in two tracks: Advertising/Motion Graphics and Video Game Development. Below are online videos of some of presentations where recording was possible.





How do you create 100 square km of wilderness with a terrain changing every day? One of the challenges with a modern open world is its sheer size. Not every square meter of the world will receive the attention of a level artist or a level designer. Yet while filling empty space is easy, creating natural-looking environments is a bigger challenge.

Ubisoft's solution on 'Far Cry 5' was to develop a set of procedural tools to generate biomes, texture the terrain, setup freshwater networks, generate cliff rocks and more. Procedural technical artist √Čtienne Carrier walks you through how they tacked this challenge. Details can be viewed here.