In addition, we also keep track of requests for assets and make them available to our community of authors. Here are some matching requests that you can vote for or comment on.
Asset Requests
A tool to automate render settings in Mantra with lots of presets for different scenario: effets, interior, exterior, texture with lots of details, motion blur, preview render etc.
Camera rig that simulates motion and movement to real film cameras to get similar cinematic and dynamic shots
an autorig for the typical issues encountered in a bird rig asset, flexible enough to cover hummingbirds and ostriches. Slots for manually modeled flight feathers, IK/FK head and neck with manully determined number of control points, wing open/close poses that can be then tweaked so that they fit in pose.
A useful Orbolt tool would be a utility that eases the import/export of sculpting data from a standalone application like ZBrush or Mudbox. It could transfer the base subdivision mesh and automate the process of aligning texture and displacement maps. https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=33778
Volume deformation tools, hope for faster volume deformation, such as RBF,Deform the trailing smoke onto the motion path
Like UNFOLD3D , have Advanced algorithm. At lest it must have "Least squares conformal map (LSCM)" algorithm. Houdini never have LSCM uv tool. Procedure modeling is very inconvenient.
A procedural paint assets where you can paint brush strokes on surfaces or in the viewport that generate geometry based on preset settings. This can be used to make trees on ground, flowers, grass, hair, buildings or whatever you like. The idea is that the asset comes with a couple of good presets with customizable attributes but it should also be easy to create your own presets and share it with the community.