Option 1:

Orbolt Smart 3D Assets Store

News

JUL

16th

Maya Orbolt Browser!!


With advent of Houdini Engine, assets created in Houdini can be used and shared across many different host applications. Integrated workflow between Orbolt and Houdini Asset Browser makes the process quick and easy. To improve the user experience, a new feature has been added to the Maya Engine Plugin. Just like Houdini, Maya users now have access to their own Orbolt Asset Browser!

It can be accessed by going to Houdini Engine menu and choosing Orbolt Asset Browser. This will open a new window that shows all the assets the user has downloaded. Using the asset is as easy as just clicking on the asset icon. This will instantiate the asset in the scene. The browser automatically keeps track of all the assets that the user downloads from Orbolt so they are available both in Houdini and in Maya versions.




Easy of use is an important factor in making Digital Assets accessible and fun to use in other applications through the Houdini Engine and its respective plugins. Let us know if you have any suggestions on how to improve the process even more.support@orbolt.com
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JUL

14th

Orbolt's out of beta!!


We're out of beta!! Many improvments have been made to make the user experience more enjoyable, both from the content creator side as well as from the artist side.
Firstly, we have added asset requests area. If you don't find the asset you need you can request one! The page also includes comment and votes section so you can discuss asset ideas and submit your votes for other peoples requests.

Asset requst page

Second, we now support partial uploads. You can upload your asset in multiple stages (otl files, screenshots, icons). The asset info will be editable so changes to any section can be made at any time before you decide that it's ready to be submitted for review.
Asset upload page

Let us know if you have any questions or comments support@orbolt.com
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JUL

3rd

Engine Asset Creation!


Here's a great video of asset creation for Houdini Engine and Maya plugin. Mark Spevick, head of 3D at Escape Studios, made this awesome Intermediate Houdini workshop, walking you through the process of making an asset in Houdini, and transferring it into Maya using the Houdini engine plug in!

Let's Make An Asset In Houdini! VFX Festival Workshop with Mark Spevick !

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The Orbolt Smart 3D Asset Store is an asset marketplace that offers a whole new way to create animations and visual effects. Powered by Houdini, Orbolt assets are fully customizable and ready to animate and render once tweaked to meet your specifications.

At Orbolt, members of the global Houdini community apply their knowledge and expertise to deliver a comprehensive set of completely customizable 3D assets, from fully-rigged props, to render-ready visual effects, animatable characters, game assets and more.

Now you can access high-quality 3D assets from a community you can trust to keep your project on-time and on-budget.
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