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Asset Requests
Just a typical quadruped dragon model that can be animated. If you want to go the extra mile scaling properties for the neck wings tail, etc. would be nice. Also, I don't know it this can be done, but if someone could create a way to choose overall muscle and bulk values like in DAZ Studio, that would be exceptional.
Quick tool for fracture, Debris And Dust Generator, houdini is powerful and is time that Vfx artist or ohter 3d package see it. this tool with option for Fracture (from image, path based, total voronoi fracture, etc.) glue option for segments, plus 1: emit debris from pieces, plus 2 emit dust. plus 3 Geo displacement. Like rayfire or PDI wtih the plus of debris & dust / smoke emition from pieces http://rayfirestudios.com/ http://www.pulldownit.com/ fracture with dust reference https://www.youtube.com/watch?v=FEPEz83t8Kg
Can anyone build this in Houdini? Set up so that you just need to drag your static object boat around, and the foam/spray gets calculated in a Flip tank, and rendered with the underlying ocean?
A full package of physically accurate (energy conserving) procedural mantra materials would be great to have. Each material could have procedural displacement maps and parametric attributes in order to give artistic freedom and also be ready to use. It may contain woods, metals, plastics, organic surfaces, rough surfaces etc. I believe no other software package has such a backbone as houdini to achieve a procedural diversity in a material asset package.