Create, upload, and share Houdini Digital Assets

Orbolt Compact Car

Try them out

Join our community to download and try various Houdini Digital Assets. Houdini Digital Assets have features (sliders, menus, etc.) for quick and specific adjustments. The level of customization is limitless for the author to decide what can be controlled.

Houdini Digital Assets are not restricted to just geometry: you can find effects, tools, shaders, environments and much more.

Embedded Licensing for Studios

Studios can now take the advantage of embedded licensing for Studio versions so that using assets on render farms and other work stations will be much easier.

Copy protected assets can now be manually downloaded and used due to the licenses embedded without hassle.

Studio version can be used for all purposes and allows usage over multiple machines. Copy-protected Studio versions do not need to be logged in when using the asset.

Studio icon

Work Efficiently Smart

At Orbolt, members of the global Houdini community apply their knowledge and expertise to deliver a comprehensive set of completely customizable 3D assets, from fully-rigged props, to render-ready visual effects, animatable characters, game assets and more.

Now you can access high-quality 3D assets from a community you can trust to keep your project on-time and on-budget.

Work Lightning Fast

The Orbolt Smart 3D Asset Store is an asset marketplace that offers a whole new way to create animations and visual effects.

Powered by Houdini, Orbolt assets are fully customizable and ready to animate and render once tweaked to meet your specifications.

Become an Author

Join the Orbolt community and become a smart 3D asset author. Set your own prices and let Orbolt deliver your assets to the world.

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Houdini Animation Tools

Digital artists, like yourself, are being asked to create more and more animation and VFX shots, while achieving realistic results with tighter deadlines and shrinking resources. To handle the workload and keep focused on the creative process, it is time to go procedural with Houdini.

Houdini offers unprecedented levels of flexibility and control which will enhance the way you work creatively and make you and your team much more productive.


Download for Free

Use in other

   

3D packages

Various Houdini Digital Assets have been designed to also work in other applications with the Houdini Engine plugin such as Maya, Unity 3D, Unreal Editor and Cinema 4D.

Recent News

MAR

18th

COVID-19 Update

To the Houdini Community,

Like all of you, we’ve been monitoring the evolving global impact of the novel coronavirus (COVID-19). We are taking the situation very seriously, and have taken steps here at SideFX to safe-guard our customers, staff and partners. Our team is well-equipped with online systems and processes to continue to service you throughout these unprecedented times.

Regarding the use of Houdini, we want to make sure that everyone’s use and enjoyment of it stays as smooth as possible during these challenging times. Here are a few of the ways we’re making sure that happens:


Read more here
Image Courtesy of PAVEL PETRIKOV
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MAR

16th

Building a Procedural FX Pipeline for Age of Empires II

Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.

Virtuos first began using Houdini to animate scenes in TV series, often in tandem with 3D rendering programs such as Maya or Mental Ray. One prominent example can be found in Star Wars Rebels, with various VFX such as the molten metal effects caused by lightsabers being made in Houdini. The software is also primarily responsible for creating the laser and ship destruction effects found in the space battle section at the end of Season 3.


Read more here
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MAR

3rd

A Real-Time Journey into Houdini

Matt Workman is a cinematographer and founder of Cinematography Database who in recent times has used game engines to help previs and plans shots. He also developed Cine Tracer (https://www.cinetracer.com), a real-time cinematography simulator made in Unreal Engine.

Confident in the power of real-time rendering to help imagine scenes and for virtual cinematography, Workman, however, wanted to do more procedurally in terms of building assets for these scenes. So in just the past few months he has dived into Houdini for the first time and been sharing his progress. We checked in on where he is up to.


Read more here
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JAN

31st

Global Game Jam with Houdini Contest 2020

Welcome to the 4th Game Jam with Houdini Contest! Any Global Game Jam 2020 team that uses Houdini to make their game jam game is eligible to enter the contest. Last year, SideFX held their third Houdini Contest which resulted in some awesome winning games. We are excited to return in 2020 with another contest. Read the instructions below on how to get a free temporary Houdini Indie license and how to enter on the Global Game Jam website.


Read more here
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