Create, upload, and share Houdini Digital Assets

Orbolt Compact Car

Try them out

Join our community to download and try various Houdini Digital Assets. Houdini Digital Assets have features (sliders, menus, etc.) for quick and specific adjustments. The level of customization is limitless for the author to decide what can be controlled.

Houdini Digital Assets are not restricted to just geometry: you can find effects, tools, shaders, environments and much more.

Embedded Licensing for Studios

Studios can now take the advantage of embedded licensing for Studio versions so that using assets on render farms and other work stations will be much easier.

Copy protected assets can now be manually downloaded and used due to the licenses embedded without hassle.

Studio version can be used for all purposes and allows usage over multiple machines. Copy-protected Studio versions do not need to be logged in when using the asset.

Studio icon

Work Efficiently Smart

At Orbolt, members of the global Houdini community apply their knowledge and expertise to deliver a comprehensive set of completely customizable 3D assets, from fully-rigged props, to render-ready visual effects, animatable characters, game assets and more.

Now you can access high-quality 3D assets from a community you can trust to keep your project on-time and on-budget.

Work Lightning Fast

The Orbolt Smart 3D Asset Store is an asset marketplace that offers a whole new way to create animations and visual effects.

Powered by Houdini, Orbolt assets are fully customizable and ready to animate and render once tweaked to meet your specifications.

Become an Author

Join the Orbolt community and become a smart 3D asset author. Set your own prices and let Orbolt deliver your assets to the world.

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Houdini Animation Tools

Digital artists, like yourself, are being asked to create more and more animation and VFX shots, while achieving realistic results with tighter deadlines and shrinking resources. To handle the workload and keep focused on the creative process, it is time to go procedural with Houdini.

Houdini offers unprecedented levels of flexibility and control which will enhance the way you work creatively and make you and your team much more productive.

Download for Free

Use in other


3D packages

Various Houdini Digital Assets have been designed to also work in other applications with the Houdini Engine plugin such as Maya, Unity 3D, Unreal Editor and Cinema 4D.

Recent News



Houdini HIVE Worldwide has arrived!

The Houdini HIVE Worldwide event brought together Industry experts and SideFX staff to present on a wide range of educational topics. The goal in each case is to explore how Houdini and its procedural node-based workflow can be applied to the work you do on a daily basis.

Read more and watch the videos here.

Read more »



The Art of Houdini Tests

If you look around the web - on Youtube or Vimeo, on Twitter, Instagram or Facebook - there’s a wealth of effects artists posting their latest Houdini tests and R&D projects. Some of these are for specific projects. On some the artist is trying out a new feature or technique. And of course some of them are just for fun.

Read more about it here.

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Houdini HIVE Worldwide

On May 18-21, 2020. Join us for four days of online learning! Industry experts will be providing educational presentations on how Houdini and its procedural node-based workflow is applicable to the work you do every day. Explore techniques used by top studios and artists to meet a wide variety of production challenges.

Read more about it here.

Read more »



Game Jam 2020 | Houdini Contest Winners

Global Game Jam celebrated its 12th year in 2020 and once again claimed the title of “Biggest Game Jam Ever”! Teams had 48 hours to make a game based on the theme of "Repair" and over 48,000 game jammers participated to make thousands of games at 934 sites in 118 different countries. SideFX sponsored Global Game Jam for the fifth year in a row and made Houdini Indie licenses available to the game jammers for their game development.

Read more about it here.
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