Check out this amazing SideFX animated short utilizing Houdini 18.5 which introduces KineFX, a character toolset designed to provide a procedural foundation for retargeting, motion editing, and in future releases, rigging and animation. Set in the geometry context, these new workflows make rigging a fast, plug-and-play experience with unlimited flexibility and caching capabilities.
Check out this feature where they discuss with SideFX about their recent work creating electricity effects for a Maserati ad, generating greeble-like transition effects in an Adidas ad that depict a real world environment changing to a virtual environment, and lastly how they created turbulent river rapids for an episode of the Outlander television series.
Exciting news!
Epic Games is now a minority investor in SideFX. In Epic, SideFX gains a strong partner whose passion for the industry closely aligns with them.
The Houdini HIVE Education Edition brings together students and faculty to showcase a variety of techniques used to create quality CG artwork in schools around the world. The Houdini Education Program is honoured to support these institutions as they educate young artists and congratulates them for their hard work.
Houdini 18.5 introduces KineFX - a procedural character solution designed to make motion editing and retargeting easier and more flexible - interactive brush tools for Vellum cloth, wires and soft bodies, a minimal solve for fast PyroFX sims, key enhancements to Solaris such as a Snapshot Gallery and much more.
To celebrate the release of Houdini 18.5, SideFX is pleased to bring two days of presentations by artists and developers highlighting many of the new features. This includes such topics as KineFX, gamedev, modeling, environments, PyroFX and CFX.
SideFX recently held its first ever game jam where participants had one week to use Houdini to build games based on the theme “Don’t Panic!” Over 80 people game jammed, either in teams or alone, to create 47 fun and unique games. All of the games made during the game jam can be viewed (including information about how Houdini was used), downloaded, and played for free on the Houdini Game Jam submissions page on Itch.
Check out this elaborate project summary that talks about their Global Collaboration, how they used the Houdini Ocean toolkit and much more!
In Chris Buck and Jennifer Lee’s Frozen 2, we return to the world of Arendelle with Elsa and Anna, and we venture further into new places, such as the Enchanted Forest. These new adventures required new approaches to effects for Walt Disney Animation Studios. Here, the team behind the work break down their various challenges on the film.