Option 1:

3D Asset Details for Wetmap

  • Houdini
  • Maya®  [Houdini Engine]
  • Unity®  [Houdini Engine]

This asset allows you to generate a point cloud which can then be used to define wet areas in a shader.

It can be used for a variety of effects from creating wetmaps from fluid simulations to painting on geometry.

The new version of the asset add several new features:

  • Support for animated geometry
  • Support for deforming geometry
  • Ability to bake the pointcloud out to a texture.
  • Version:
  • Asset Type:
  • File Size:
  • Created:
  • Terms of Use:
  • Dependencies:
  • Compatibility:
  • Supported In:

Author: Julian Davidson

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