In addition, we also keep track of requests for assets and make them available to our community of authors. Here are some matching requests that you can vote for or comment on.
Asset Requests
I'm looking for an asset which is able to model the mixing of particles, each with different assignable interaction parameters and density.
Procedurally generate characters using tools similar to those found in The Sims, Saint's Row, makehuman.org and Mixamo's new "Fuse". Body types can be generated by blending in different attributes, like sex, height, muscle & fat. Face structure can be customized using attributes like mouth width, eye spacing, forehead height, etc. However, customization tools can go beyond this by utilizing many of Houdini's built in tools. Skeleton & generated mesh can be exported in formats that are compatable with packages and services like Unity or Maya. Examples MakeHuman (open source) http://makehuman.org SIMS - character creation walkthrough https://www.youtube.com/watch?v=zPE00whn2VI Mixamo's FUSE https://www.youtube.com/watch?v=hSLe5_CQ9os
I'm sure many people have seen the cool work done by Freek Hoekstra and Mark Knoop ( source http://freekhoekstra.blogspot.co.at/2013/04/housebuilding-creator-toolset-demo.html ) - would really like to see this kind of asset on Orbolt.com An asset where you have a basic polygon shape, defining the outer walls, with windows, inner walls and the furniture (all of course tweak-able and fully procedural).
a procedural tree/plant making tool would be great, where you have enough control to create low rez, high rez and customization assets that can be photoreal or art directed to be more stylized.