Just a simple setup made as a test for creating and uploading a digital asset to orbolt. Simply load a texture map, set sphere resolution, use the height, inset and height remap to control extrusions. Oh, and the hexasphere isn't really all hexagonal - sadly math works against us in this, but it's at least mostly hexagonal... ;)
|Asset Type:||Sop node|
|Created:||Nov. 4, 2014, 4:07 p.m.|
|Compatibility:||Houdini 12.1 to Houdini 15.5|
Minor menu and description update.