This asset will generate foam based on a fluid simulation. It will examine the source particles and based on things like speed/acceleration/curvature/voriticity it will create secondary foam particles that flow with the main fluid simulation. The user controls include threshold values for when the particles get generated and how many to create.The asset has been created to work with the Houdini Engine and the Maya Engine Plugin. NOTE: When using with Maya Plugin, the foam nParticle object generated by asset needs to have it's own solver asigned to it (and disabled). This will prevent the foam particles from interacting with the main simulation.
|Asset Type:||Object node|
|Created:||July 10, 2014, 4:39 p.m.|
|Compatibility:||Houdini 13 to Houdini 15.5|