VDBfusion is a procedural modeling toolkit, kinda like Meshfusion for Modo. I always thought Meshfusion was a great concept, but it's only available for Modo. That is why I decided to try to make my own version using a VDB workflow for Houdini Engine, and make this available for everybody :) Main features: -Completely non-destructive modeling tools -Stack multiple VDBfusion instances together to create complex geometry -A lot of optimization options to get the look you want. If you have any questions or suggestions, let me know!
|Asset Type:||Object node|
|Created:||April 7, 2016, 4:29 a.m.|
|Compatibility:||Houdini 14 to Houdini 15.5|
list maya and c4d compatibility inside orbolt
Should fix the max version of H14 that orbolt was displaying (while it does work in H15)
by nimpsy - March 24, 2016, 5:45 p.m.
The most exciting of the C4D Houdini assets. Thank you ;)
by Primoz Zevnik - April 2, 2016, 3:17 p.m.
This is simple amazing. Now I do not need mesh fusion and Modo. This is must otl for Sidefx to improve it. It great help for modeling. Tim, you are king of the hill! I salute you with standing ovation! Hail to the Tim Van Helsdingen, new Houdini king!
by Sam Howell - April 21, 2016, 1:35 p.m.
A very slick and well made asset. Thank you very much. Houdini is hopefully now becoming a great modeller.