This asset simulates a flocking system which ganerates animation of Flock that follows a Leader along a curvy path. The asset takes a Maya/ Houdini curve and the Geometry of the followers as the input and it generates animation of the followers. The animation uses a Vopsop to generate Fish-like movement. It can be slowed down or sped up based on the number of roundtrips parameter. The flocking behavior was simulated based on this resource. (http://www.red3d.com/cwr/boids/) I look forward to extending this to perform more complex behaviors.
|Asset Type:||Object node|
|Created:||July 22, 2014, 2:23 a.m.|
|Compatibility:||Houdini 12.1 to Houdini 15.5|
Fixed display flag issues
by Philipp Kläser - Dec. 5, 2016, 6:53 p.m.
Hey, I cant get this to work in Unity 5.4.1f1. I can only see mouth and eyes of the Followers and there is no animation inside Unity. I tried to use it for my Underwater RTS "The Bloop".