Search Results for: All treegens 1 result

If none of these are what you're looking for, you can try searching for it or make a request.



In addition, we also keep track of requests for assets and make them available to our community of authors. Here are some matching requests that you can vote for or comment on.

 

Asset Requests
1 vote
0 comments
profile image Combined Playblasts Active   Requested by Tyler Britton
6 years ago

An asset that enables you to insert different values for parameters, and then it creates a playblast using them, which is them combined into one file. A good example is something like Pyro or Fluid settings, as you could look develop different values, and then see the results all at once in one video file.

24 votes
24 comments
profile image Tree Building Tools Active   Requested by Nick Sullivan
5 years ago

Tool set to build, texture and animate trees, bushes, plants etc. something along the lines of speed tree functionality ( not asking too much )

8 votes
8 comments
profile image Houdini Crowd Asset Active   Requested by Shaffi Mahammad
6 years ago

There should be a crowd asset from Houdini pipeline. All available crowd plugins are not that handy of what Houdini based OTL will be. There should be self collision with a path map and some controls for speed variation, motion offsets. It needs support Houdini Engine for Maya.

6 votes
6 comments
profile image Ice Crystals Active   Requested by Haybyte Studios
6 years ago

Ice crystals and other crystals that can grow procedurally.

30 votes
30 comments
profile image Bake Maps Active   Requested by varomix DaGreit
6 years ago

I would love to have a tool that help Baking Maps, like Illumination, Ambient occlusion, Normals, etc, that can me used in game engines.

0 votes
0 comments
profile image Rayleigh Benard Convection Cells Active   Requested by Duy Nguyen
1 year ago

Hello hello, I'm a houdini newbie trying to recreate a fluid dynamic called Rayleigh-Benard Convection where in a fluid container there is a temperature gradient between the top and bottom layers. This gradient produces a flow that creates these beautiful cells to form that I want to render. References below: https://en.wikipedia.org/wiki/Rayleigh%E2%80%93B%C3%A9nard_convection https://www.youtube.com/watch?v=OM0l2YPVMf8 https://www.youtube.com/watch?time_continue=1&v=v2vMXmuC818 https://www.youtube.com/watch?v=M-yXOEsDivs Any help or direction to go in with Houdini would be wonderful! Will pay for a working asset!

11 votes
11 comments
profile image Flip fluid upres Active   Requested by Rod PNL
6 years ago

Please, someone make an asset to up-res an Flip simulation, in total, or in defined bbox areas. Thanks!