Jacob O'Neill

Making stuff - jacobponeill@gmail.com - https://www.linkedin.com/in/jacobponeill - https://www.youtube.com/channel/UCbsa3hknwf7MZmTmorb5OYw
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Jacob O'Neill has uploaded version 4 of Feather Generate

Improved performance, added more orientation settings

28 Jun
Jacob O'Neill has uploaded version 5 of Feather Data

improved performance, added option to change barbule card thickness

28 Jun
Jacob O'Neill has uploaded version 2 of Feather Rivet

Improved the puff calculations

28 Jun
Jacob O'Neill has uploaded version 2 of Feather Simulate

fixed the permanent defaults

26 May
 

Newest Assets

gallery thumbnail Jakes Feather Surface
my own feather surface node, generates sim friendly geo with a satisfying loop as a treat [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Feather Polish
splits PlumeFX feathers up into separate parts, adds normals then packs them, to prepare for rendering. also has the option to convert to different geometry ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Feather Deform
Feather Deform will deform full renderable feathers onto detangled/simulated proxy feathers [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Feather Simulate
Feather simulate is a premade vellum cloth setup to simulate PlumeFX feathers [more]
$ 0.00 $ 0.00
(1)

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