Asset Requests

 fablefox Enviromental Rain Requested by: fablefox
4 years, 4 months ago
Rain that can be set from light rain to torrential rain. Thrown in light with random (to simulate lightning) for good measure.
 Alonzo Procedural Building, but not only exterior Requested by: Alonzo
4 years, 4 months ago
I'm sure many people have seen the cool work done by Freek Hoekstra and Mark Knoop ( source ) - would really like to see this kind of asset on An asset where you have a basic polygon shape, defining the outer walls, with windows, inner walls and the furniture (all of course tweak-able and fully procedural).
 bollili Instant Weather-FX Requested by: bollili
4 years, 4 months ago
Rain, snow, fog and dust with some optional collisions could be really handy...
carlos castro Houdini Destruction Tool (HDT) Requested by: carlos castro
4 years, 4 months ago
Quick tool for fracture, Debris And Dust Generator, houdini is powerful and is time that Vfx artist or ohter 3d package see it. this tool with option for Fracture (from image, path based, total voronoi fracture, etc.) glue option for segments, plus 1: emit debris from pieces, plus 2 emit dust. plus 3 Geo displacement. Like rayfire or PDI wtih the plus of debris & dust / smoke emition from pieces fracture with dust reference
Strob Snow blanket Requested by: Strob
4 years, 4 months ago
An asset to create a layer of snow on any object would be great. From thin to thick, dry or wet any type of snow.
Strob Procedural rock generator Requested by: Strob
4 years, 4 months ago
A tool to create rock procedurally using noise maps.
Strob Render settings automation Requested by: Strob
4 years, 4 months ago
A tool to automate render settings in Mantra with lots of presets for different scenario: effets, interior, exterior, texture with lots of details, motion blur, preview render etc.
Strob Studio lighting setups Requested by: Strob
4 years, 4 months ago
Would be nice to have an asset that allow multiple lighting setup at a single click with tools to chose the size and scale of the setup and containing many setup based on real life professional studio photography.
Jay Petronis Sculpting Application Link Requested by: Jay Petronis
4 years, 4 months ago
A useful Orbolt tool would be a utility that eases the import/export of sculpting data from a standalone application like ZBrush or Mudbox. It could transfer the base subdivision mesh and automate the process of aligning texture and displacement maps.
 nicoM Mograph Tools Requested by: nicoM
4 years, 4 months ago
It would be great to have some prebuilt tools for motion graphics. Something like MoGraph in Cinema4D but on steroids.
 verbal007 Procedural Character Creation Requested by: verbal007
4 years, 4 months ago
Procedurally generate characters using tools similar to those found in The Sims, Saint's Row, and Mixamo's new "Fuse". Body types can be generated by blending in different attributes, like sex, height, muscle & fat. Face structure can be customized using attributes like mouth width, eye spacing, forehead height, etc. However, customization tools can go beyond this by utilizing many of Houdini's built in tools. Skeleton & generated mesh can be exported in formats that are compatable with packages and services like Unity or Maya. Examples MakeHuman (open source) SIMS - character creation walkthrough Mixamo's FUSE
varomix DaGreit Bake Maps Requested by: varomix DaGreit
4 years, 4 months ago
I would love to have a tool that help Baking Maps, like Illumination, Ambient occlusion, Normals, etc, that can me used in game engines.
 el_diablo An Asset for quick creation of debris for populating scenes with detail Requested by: el_diablo
4 years, 4 months ago
I would love for something in the lines of this script for 3ds max: I think its something that a quality Houdini asset would do as good as if not better. Its something that benefits any scene and saves artists time.
Rod PNL Flip fluid upres Requested by: Rod PNL
4 years, 5 months ago
Please, someone make an asset to up-res an Flip simulation, in total, or in defined bbox areas. Thanks!

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