Aleksandr Kirichenko
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gallery thumbnail Mtlx Rotate Normals
Rotates a tangent-space normal map's vectors around the tangent Z axis. This node performs an axis-angle rotation of the sampled normal vectors (not the texture ... [more]
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gallery thumbnail Mtlx Normals Intensity
Adjusts the strength of a tangent-space normal map by scaling the X/Y components. This node changes perceived bump/relief without altering the pattern or UVs. Typical ... [more]
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gallery thumbnail MtlX Flip Normals
Utility node that converts tangent-space normal maps between OpenGL and DirectX conventions by flipping the green (Y) channel. Typical use: Fix texture exported from Unreal ... [more]
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gallery thumbnail MtlX Combine Normals
Combines two tangent-space normal maps into one using a whiteout-style blend algorithm. Use this node to layer a detail normal over a base normal without ... [more]
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gallery thumbnail Curve Surface
I did the same tool as in Blender for retopology. Curve Surfaces Tool Sometimes it's useful for retopology in Houdini. Just make some curves and ... [more]
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gallery thumbnail Edgeflipflow
A modeling tool just like in Bulgarov Stream . Select Polygons and make magic. [more]
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gallery thumbnail Round Edge bevel
This is an experimental asset but it saves my life to make round edges even with hi-poly meshes. It works with 16.5+. Please see the ... [more]
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gallery thumbnail Seams Cheater
A simple tool to cheat seams. It works like in Decal Machine Seem my video with explanations how the asset works. The asset will work ... [more]
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