Aleksandr Kirichenko
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gallery thumbnail Mtlx Rotate Normals
Rotates a tangent-space normal map's vectors around the tangent Z axis. This node performs an axis-angle rotation of the sampled normal vectors (not the texture ... [more]
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gallery thumbnail Mtlx Normals Intensity
Adjusts the strength of a tangent-space normal map by scaling the X/Y components. This node changes perceived bump/relief without altering the pattern or UVs. Typical ... [more]
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gallery thumbnail MtlX Flip Normals
Utility node that converts tangent-space normal maps between OpenGL and DirectX conventions by flipping the green (Y) channel. Typical use: Fix texture exported from Unreal ... [more]
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gallery thumbnail MtlX Combine Normals
Combines two tangent-space normal maps into one using a whiteout-style blend algorithm. Use this node to layer a detail normal over a base normal without ... [more]
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gallery thumbnail Video
This COP node reads in a video file and lets you access individual frames. It behaves like a File COP except it reads from a ... [more]
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gallery thumbnail Video Output COP
This node behaves like the ROP file output COP, except it generates a video instead of just a sequence of images. Notes: Either avconv or ... [more]
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gallery thumbnail SOP Substance Baker
This tool is designed to connect to the sbsbaker process from the Substance Automation Toolkit. This allows for a multitude of masks and maps to ... [more]
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