Aleksandr Kirichenko
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Newest Assets

gallery thumbnail Mtlx Rotate Normals
Rotates a tangent-space normal map's vectors around the tangent Z axis. This node performs an axis-angle rotation of the sampled normal vectors (not the texture ... [more]
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gallery thumbnail Mtlx Normals Intensity
Adjusts the strength of a tangent-space normal map by scaling the X/Y components. This node changes perceived bump/relief without altering the pattern or UVs. Typical ... [more]
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gallery thumbnail MtlX Flip Normals
Utility node that converts tangent-space normal maps between OpenGL and DirectX conventions by flipping the green (Y) channel. Typical use: Fix texture exported from Unreal ... [more]
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gallery thumbnail MtlX Combine Normals
Combines two tangent-space normal maps into one using a whiteout-style blend algorithm. Use this node to layer a detail normal over a base normal without ... [more]
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gallery thumbnail Symmetrize
Symmetrize asset H16.5+. For everyday modeling. [more]
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gallery thumbnail UV Wrap
UV Wrap Asset for modeling. H16.5+. The same tool like in Maya, 3DMax, Blender, Modo. Input 1: A mesh with UV. UV should be without ... [more]
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gallery thumbnail Ray Halo Asset
This COP asset creates a lightning-like halo around the input image. [more]
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gallery thumbnail Planar Projection
This is a low level composite operation to project the incoming image onto the specified geometry along a single axis, using the uv coordinates provided. ... [more]
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