Aleksandr Kirichenko
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gallery thumbnail Mtlx Rotate Normals
Rotates a tangent-space normal map's vectors around the tangent Z axis. This node performs an axis-angle rotation of the sampled normal vectors (not the texture ... [more]
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gallery thumbnail Mtlx Normals Intensity
Adjusts the strength of a tangent-space normal map by scaling the X/Y components. This node changes perceived bump/relief without altering the pattern or UVs. Typical ... [more]
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gallery thumbnail MtlX Flip Normals
Utility node that converts tangent-space normal maps between OpenGL and DirectX conventions by flipping the green (Y) channel. Typical use: Fix texture exported from Unreal ... [more]
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gallery thumbnail MtlX Combine Normals
Combines two tangent-space normal maps into one using a whiteout-style blend algorithm. Use this node to layer a detail normal over a base normal without ... [more]
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gallery thumbnail Maskfrom UV
This simple COP allows you to create masks based on the uv islands of your model, optionally limited to certain polygroups or named primitives. This ... [more]
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gallery thumbnail Scatter for Texture Bomb COP
This is a companion asset to the Texture Bomb COP - it creates the point cloud required by that node. For more details and a ... [more]
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gallery thumbnail Triplanar
This asset implements a triplanar projection in COPs, using one or more input images to project onto the given SOP geometry. The geometry must have ... [more]
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gallery thumbnail Sparkle glow
The Sparkle COP creates a star-shaped highlight based on the luminance values of an image. [more]
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