A Real-Time Journey into Houdini

A Real-Time Journey into Houdini

Matt Workman is a cinematographer and founder of Cinematography Database who in recent times has used game engines to help previs and plans shots. He also developed Cine Tracer (https://www.cinetracer.com), a real-time cinematography simulator made in Unreal Engine.

Confident in the power of real-time rendering to help imagine scenes and for virtual cinematography, Workman, however, wanted to do more procedurally in terms of building assets for these scenes. So in just the past few months he has dived into Houdini for the first time and been sharing his progress. We checked in on where he is up to.


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