Houdini HIVE Presentations in Utrecht 2018


Houdini HIVE Presentations in Utrecht 2018

At Houdini HIVE Utrecht, the community came together for a packed day of informative sessions in two tracks: Advertising/Motion Graphics and Video Game Development. Below are online videos of some of presentations where recording was possible.





How do you create 100 square km of wilderness with a terrain changing every day? One of the challenges with a modern open world is its sheer size. Not every square meter of the world will receive the attention of a level artist or a level designer. Yet while filling empty space is easy, creating natural-looking environments is a bigger challenge.

Ubisoft's solution on 'Far Cry 5' was to develop a set of procedural tools to generate biomes, texture the terrain, setup freshwater networks, generate cliff rocks and more. Procedural technical artist Étienne Carrier walks you through how they tacked this challenge. Details can be viewed here.



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