SideFX is pround to announce the first-ever HOUDINI GAME JAM! Everyone is invited to participate in the jam and use Houdini to make games for a chance at winning awesome prizes!
SideFX is proud to announce the HOULY Daily Challenge where Houdini artists can compete for cool prizes by creating a new image or animation everyday during the month of July. Each week has a theme and each day has a topic to help inspire you on your journey.
With Houdini's daily build program, features under development for the next major release can become candidates for backporting. With the latest Houdini 18 Build 499, there are a number of production-ready features that are being made available early. Here is a roundup of these new features along with a list of general enhancements that have been added since the H18 release.
Johannes Richter, Principal VFX Artist at Remedy Entertainment takes us through the creation of 'reactive environments' in the game Control where the gamer essentially has the ability to smash their surroundings into pieces, and more.
This photo-real world saw MPC Film rely on several tools and techniques, including SideFX Houdini for procedurally building environments, for helping to simulate the fur of many of the film’s animals, and for simulating certain naturalistic phenomena such as water, fire and dust. Members of MPC Film’s team break down where Houdini fit in those various areas of The Lion King’s production.
The Houdini HIVE Worldwide event brought together Industry experts and SideFX staff to present on a wide range of educational topics. The goal in each case is to explore how Houdini and its procedural node-based workflow can be applied to the work you do on a daily basis.
If you look around the web - on Youtube or Vimeo, on Twitter, Instagram or Facebook - there’s a wealth of effects artists posting their latest Houdini tests and R&D projects. Some of these are for specific projects. On some the artist is trying out a new feature or technique. And of course some of them are just for fun.
On May 18-21, 2020. Join us for four days of online learning! Industry experts will be providing educational presentations on how Houdini and its procedural node-based workflow is applicable to the work you do every day. Explore techniques used by top studios and artists to meet a wide variety of production challenges.
Global Game Jam celebrated its 12th year in 2020 and once again claimed the title of “Biggest Game Jam Ever”! Teams had 48 hours to make a game based on the theme of "Repair" and over 48,000 game jammers participated to make thousands of games at 934 sites in 118 different countries. SideFX sponsored Global Game Jam for the fifth year in a row and made Houdini Indie licenses available to the game jammers for their game development.
There are situations when studios do not allow internet usage. Can we still use the studio version of an asset without having connection at our workstations? The answer is Yes! Embedded Licensing for Studios provides the ease of use without the need to authenticate when unable to.
Studios version can be used for all purposes and allows usage over multiple machines.
Copy protected Studio versions do not need to be logged in when using the asset.