News

Houdini HIVE GameDev - GDC Online
Posted on Apr 02, 2020

    Houdini HIVE GameDev - GDC Online

    If you haven't checked it out, SideFX brought the GDC HIVE Online via Youtube. The first two days were filled with educational and inspiring presentations by both SideFX technical experts and industry professionals.
    Watch the videos here
    Image Courtesy of DANTE METAPHOR


COVID-19 Update
Posted on Mar 18, 2020

    COVID-19 Update

    To the Houdini Community,

    Like all of you, we’ve been monitoring the evolving global impact of the novel coronavirus (COVID-19). We are taking the situation very seriously, and have taken steps here at SideFX to safe-guard our customers, staff and partners. Our team is well-equipped with online systems and processes to continue to service you throughout these unprecedented times.

    Regarding the use of Houdini, we want to make sure that everyone’s use and enjoyment of it stays as smooth as possible during these challenging times. Here are a few of the ways we’re making sure that happens:


    Read more here
    Image Courtesy of PAVEL PETRIKOV

Building a Procedural FX Pipeline for Age of Empires II
Posted on Mar 16, 2020

    Building a Procedural FX Pipeline for Age of Empires II

    Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.

    Virtuos first began using Houdini to animate scenes in TV series, often in tandem with 3D rendering programs such as Maya or Mental Ray. One prominent example can be found in Star Wars Rebels, with various VFX such as the molten metal effects caused by lightsabers being made in Houdini. The software is also primarily responsible for creating the laser and ship destruction effects found in the space battle section at the end of Season 3.


    Read more here

A Real-Time Journey into Houdini
Posted on Mar 03, 2020

    A Real-Time Journey into Houdini

    Matt Workman is a cinematographer and founder of Cinematography Database who in recent times has used game engines to help previs and plans shots. He also developed Cine Tracer (https://www.cinetracer.com), a real-time cinematography simulator made in Unreal Engine.

    Confident in the power of real-time rendering to help imagine scenes and for virtual cinematography, Workman, however, wanted to do more procedurally in terms of building assets for these scenes. So in just the past few months he has dived into Houdini for the first time and been sharing his progress. We checked in on where he is up to.


    Read more here

Global Game Jam with Houdini Contest 2020
Posted on Jan 31, 2020

    Global Game Jam with Houdini Contest 2020

    Welcome to the 4th Game Jam with Houdini Contest! Any Global Game Jam 2020 team that uses Houdini to make their game jam game is eligible to enter the contest. Last year, SideFX held their third Houdini Contest which resulted in some awesome winning games. We are excited to return in 2020 with another contest. Read the instructions below on how to get a free temporary Houdini Indie license and how to enter on the Global Game Jam website.


    Read more here

Houdini 18 Released
Posted on Nov 29, 2019

    Houdini 18 Released

    TORONTO | SideFX is pleased to announce the release of Houdini 18. This release introduces SideFX Solaris, a USD-based context for lookdev, layout and lighting that brings procedural tools to this important part of the pipeline and SideFX Karma Render (beta), a new HYDRA-based renderer that integrates into the Solaris environment. This release also includes SOP-based tools for configuring Destruction and Pyro FX shots and a focus on UX and optimization throughout the software.


    Read more here

Houdini HIVE at SIGGRAPH Asia 2019
Posted on Nov 22, 2019

    Houdini HIVE at SIGGRAPH Asia 2019

    Houdini HIVE is back at SIGGRAPH ASIA with a full day of educational sessions and studio presentations featuring SideFX product experts, and professionals from top studios from around the world. We look forward to seeing you!
    Read more about it here
    Image Courtesy of Drew Parks | NEON JUNKYARD


Houdini 18 Launch Presentation
Posted on Nov 12, 2019

    Houdini 18 Launch Presentation

    Check out the latest additions in Houdini 18 - including Solaris - Houdini's layout, lookdev and lighting platform. Plus learn about the latest features in Vellum, fluids, pyro, destruction, modelling and more.


    Watch the launch presentation here

Reindeer Ready
Posted on Sep 17, 2019

    Reindeer Ready

    Framestore's Ahmed Gharraph and Grant Walker talk about the making of their reindeer for McDonald's Christmas.


    Read more about it here

SideFX Solaris
Posted on Aug 15, 2019

    SideFX Solaris

    SideFX is pleased to announce SideFX Solaris at SIGGRAPH 2019. This presentation was recorded on Tuesday July 30 at the Houdini HIVE in Los Angeles. Solaris brings a new context called LOPS, or lighting operators, that brings native USD [Universal Scene Description] support to Houdini to allow for comprehensive lookdev, layout and lighting workflows.
    Read more about it here


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